Katherine received her M.S. and her Ph.D. in Department of Communication from the Stanford University. She is Professor of Computational Media at School of Engineering, UC Santa Cruz and Director of the Social Emotional Technology Laboratory. Her research focuses on emotion and social connection--understanding the impact of design choices on these qualities, and getting better at building and evaluating technology that supports and enhances social and emotional experience. More about Katherine: Personal Page, Google Scholar. email
Elena Márquez Segura
Joshua McVeigh-Schultz earned a PhD in Media Arts and Practice from USC’s School of Cinematic Arts. Before that, he earned an MFA in Digital Arts & New Media from UC Santa Cruz and an MA in Asian Studies from UC Berkeley. Drawing on a hybrid background in media arts and social sciences, his research focuses on the intersection between speculative design and ritual. His latest work leverages virtual and mixed reality to explore speculative forms of creative collaboration. During his time at USC, he conducted research in a range of labs including: USC’s Mobile & Environmental Media Lab, Intel Labs’ Interaction Experience Research Group, Microsoft Research’s Social Media Collective. In 2013, he was awarded an Intel PhD Fellowship for his research on evocative data-objects and speculative rituals. Personal Page.
Suzanne da Câmara
Suzanne is currently a Computer Science PhD student working in Human Computer Interaction. Her research is focused on using technology to reinforce social and emotional learning. Her research is being funded by Committee for Children.
Peter Cottrell has been studying at UCSC since 2009. He completed his BS in Bioengineering with a concentration in Rehabilitation under Sri Kurniawan working on LASSIE, an assitistive-living robot designed to help older people living alone. He continued onto his Ph.D. looking at designing embedded sensor devices to help record daily usage of objects for stroke recovery in hopes of improving recovery and tracking fidgeting habits of young children through Fidgit Widgets for detection of anxiety. He works in robotics, computer vision and user testing. Email.
Ella is currently a Computational Media Ph.D. student and researcher at the Social Emotional Technology Lab focusing her work on social and wearable technology. She received her Master’s from the Interactive Telecommunication Program (ITP) at New York University’s Tisch School of The Arts where she explored designing, rapid prototyping and making art with various technologies. In her Bachelor’s she double majored in Psychology and Cinema Studies at Tel Aviv University (Israel). Ella also worked as a Costume and Fashion Designer after studying in the London branch (England) of The Istituto Marangoni, a private Italian school of fashion and design. More about Ella: Personal Page. Linkedin. Email.
Edward Melcer is a doctoral candidate in Computer Science at the New York University Tandon School of Engineering, and visiting researcher at the Social Emotional Technology Lab. He recieved his B.S. and M.S. in Computer Science from the Polytechnic Institute of New York University and New York University Tandon School of Engineering respectively. His dissertation work examines how different forms of physical embodiment and interaction (e.g., tangibles vs augmented reality) impact the learning process and related social/emotional factors in educational games. Research interests include educational games and technology, Human-Computer Interaction, tangible interfaces, augmented reality, and affective computing. Personal Page. Email.
Paris completed her M.S. in Computer Science, at the University of California, San Diego. She currently a PhD student in Computer Science, area of Human Computer Interaction. Paris PhD dissertation is focused on use of haptics for the purpose of affect regulation. Her research has been funded by Intel Labs. Personal Page. Email
Raquel is a current Master's student in Computer Engineering at University of California, Santa Cruz. Her undergraduate degree was also from UC Santa Cruz in Network and Digital technology. Her research is on a tool she created called 'All the Feels', which adds streamers' emotions and biometric data to gameplay streams in order to enhance the spectator experience. The biometric data (heart rate and galvanic skin response) is captured using the Microsoft band, a consumer grade wristband device. So far, a preliminary study was conducted with a group of 5 spectators and streamers to get initial impressions of the tool. We found that the data is most interesting to the female spectator audience, so future work will be conducted in this realm. Linkedin. Email
Alexsandrua Baltezar is a 5th year undergraduate Psychology student minoring in Computer Science at the University of California, Santa Cruz. Her interest lies in finding ways technology can be used to improve the well-being of others. She is currently working as a research assistant under Suzanne da Câmara, incorporating the use of technology to enhance social and emotional learning.
Cora Monokandilos is a 2nd year Computer Science undergraduate at University of California, Santa Cruz. Her passion lies in the intersection of people and technology, and more specifically how technology can help people. She is currently involved in a research project under Suzanne da Câmara that focuses on enhancing social and emotional learning through technology. Email.
Miguel Flores is a 5th year undergraduate student at UC Santa Cruz studying Biomedical Engineering: Assistive Technology - Motor. He is working on the Social Wearables project as a research assistant to Elena Márquez Segura. He is currently working on designing and prototyping a wearable device to be used in a LARP (Live Action Role Play game).
Min T. Nguyen
Miriam Del Cerro Marazuela
Samvid Niravbhai Jhaveri
Yasunori iwayanagi is a 2nd year undergraduate student at the University of California, Santa Cruz. He was a teaching assistant for CMPS-5J, an introductory to java programming class, during his freshman year and has now moved onto teaching the class as a modified supplemental instructor throughout the school year. He is currently involved in a research project under Suzanne da Câmara that focuses on using technology to enhance social and emotional learning. Email.
Friends and Visitors
Originally from Italy, Alessia Cecchet is maker of moving images and objects. In her films she explores matters of loss and grief through the mix of different mediums; stop motion, fibers and live action film (both digital and analog). Alessia is a PhD student in the department of Film and Digital Media, and in the Social Emotional Technology lab is involved in the Fidget Widget project.