Raquel presented her work in progress at CHI Play’16
This past October, Raquel attended CHI Play 2016 where she presented a work in progress called “All the Feels: Introducing Biometric Data to Online Gameplay Streams” which can be found in the ACM library here. Her research focuses on seeing how exposing gameplay streamers’ emotions can enhance the spectator experience. To explore this, she created a tool which she calls “All the Feels”, which displays heart rate, GSR (galvanic skin response), and emotional information to stream spectators through use of a commercially available wearable device and facial recognition technology.
In her paper, she discusses the initial prototype of the tool and presents results of a preliminary study with stream watchers and streamers to assess the potential of this novel addition to gameplay. See Raquel’s poster here.